![]() ![]() These are cheap to visualize: character sprites, backgrounds, you're done. Thus, the bread and butter of any VN of KS's type are Two (or more) People Talking™ and the inner monologue of the protagonist. ![]() Everyone has to take into account the finiteness of art when working. VNs are most often built around the idea of conserving art resources, reusing them where possible and cheating when you can. Due to it being the most "expensive" asset to produce, art is treated as the finite resource. A VN is essentially a collection of pieces that we usually call "assets", assembled into a whole by the magic of code. That's because making a VN is a game of resource control, and the only way to not lose is to not play. ![]() We have three contesting factions that constantly get into fights with each other when trying to cooperate: writing, art and directing. Here at 4LS, it often is true both literally and figuratively. ![]()
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